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Knockouts

Purpose

A knockout is a single-elimination competition: lose once, you're out. The nooQ League app models this as a bracket with named rounds (Round 1, Quarter-finals, Semi-finals, Final), automatic byes for odd team counts, and a draw configuration that pins teams to bracket positions.

When to use this

  • Cup competitions (e.g. county cup, club championship).
  • Single-elimination tournaments inside a larger competition.
  • Any format where the loser is eliminated.

Anatomy of a knockout

| Component | What it is | |---|---| | Rounds | Named stages, e.g. R1, R2, Quarters, Semis, Final. Each round has a date range, a number of matches, and a "match width" (typically 1 match per pair). | | Bracket positions | Slots in the bracket — Match 1 home/away, Match 2 home/away, etc. The draw assigns teams to slots. | | Byes | Walkovers for odd team counts. Pre-determined; assigned to specific positions in R1 so the bracket fills cleanly. | | Progression | Winner of Match N in Round X advances to a specific position in Round X+1. The league app draws SVG connector lines showing this. | | Seedings (optional) | Order in which teams enter the draw — e.g. top seed vs lowest seed in R1. |

Where the data lives

The draw config is JSON stored in Redis under org:{orgName}:competitions:{compId}:seasons:{seasonId}:knockout_draw_config. You don't edit this directly — the league app's bracket editor manages it.

Common tasks

Set up a new knockout season

  1. Match Admin → competition → Seasons > New → choose Knockout.
  2. Add the teams you'll draw from.
  3. Configure rounds: set the number of rounds (e.g. 4 rounds for 16 teams: R1 → Quarters → Semis → Final), date ranges, and bye count if the team total isn't a power of two.
  4. Draw: either auto-draw (random) or seeded draw (you pin top seeds, the rest are random). See "Drawing the bracket" below.
  5. Activate the season.

Drawing the bracket

  1. Open the season → Knockout > Draw.
  2. Assign teams to positions:
    • Auto-draw — system randomises.
    • Seeded — you pin seeds 1–N to fixed positions, system randomises the rest.
    • Manual — drag each team to a slot yourself.
  3. Byes are placed first; the system flags which positions are byes so you don't put a real team there.
  4. Confirm draw. The bracket is locked unless you explicitly re-draw.

Entering results in a knockout

  • Same as a league fixture: open the match → Submit Result. See Match reports.
  • The winner is detected from the score and automatically advances to the next round's position. No manual progression.

Recovering from a wrong result

  • Open the played match → Edit Result. The change cascades: the advancement updates, the next-round fixture flips to the corrected winner. If the next-round match has already been played, it gets flagged for review.

Re-drawing mid-season

  • Don't. If you must (e.g. wrong teams entered), close the season, open a new one, redo the draw. Re-drawing a live knockout corrupts already-played matches.

Gotchas

  • The Home Team-ID corruption bug — historically the bracket has had two parallel team-id fields (Home Team-ID legacy vs Home-Team-ID new). If a dropdown shows mismatched teams or the wrong advancement, it's that. Ask nooQ Support to sweep identity records.
  • Byes appear as "BYE" in the bracket — they're not a team you can edit. The position is consumed; the bye's "opponent" advances automatically.
  • Match progression is by bracket position, not by team identity. Renaming a team mid-tournament is fine. Re-seating a team to a different bracket position is destructive.
  • Knockouts and leagues can co-exist — a club cup (knockout) and a league season can both be Active for the same teams.

Related

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